![]() ![]() If nothing gets printed out, that means the directory hasn’t been changed and the log is present in ~/.local/share/citra-emu/log. This command will print out the user-specific data directory. What to do if your copy of Citra cannot boot:įor Windows users: Paste %appdata%/Citra/log into your explorer address bar, and it should take you there.įor Linux/Mac users: In the terminal, type echo $XDG_DATA_HOME. If you accidentally relaunched Citra, upload the citra_ file instead. Upload (drag & drop) this file to your support post as a file attachment. Do not relaunch Citra or else the citra_log.txt file will be overwritten. In the window that you opened in Step 1, the log will be in citra_log.txt. If you want to follow progress on the next rendition of the randomizer, the code can be found on github.Run the game you are having issues with until it reaches the point where it crashes or encounters the bug. SoV support may come in the future, but I'm still not sure how I want to deal with changing the join order and fully-voiced dialogue. Most of the code for editing Awakening's files is done, so it's just a matter of creating the randomizer itself and making sure that a randomized Awakening can be played without crashing every chapter. There's also a good chance for the randomizer to get Awakening support as well. I'm attempting to address all of the reported bugs and crashes, though I'm not sure about how many of those I can fix since most of them are because of the game being picky with setups on certain maps. Bitflags are now patched so that the royals' replacements can wield the divine weapons and activate dragon veins. To top it all off, I'm addressing some shortcomings of the original version of the randomizer. ![]() You can choose which characters, classes, skills, and items are included in the pool. As far as new features go, the program can now randomize chest items and the player's starting class. The rewrite's also bringing a lot of additional features and customization. No decompressing and compressing files with FEAT, no creating a separate patch folder beforehand. With the new version, all you have to do is extract your romfs and select the directory in the randomizer - the program will handle the rest. I'm currently in the middle of rewriting everything from the ground up to make randomizing your game a lot less painful. Just in case anyone's wondering, the randomizer isn't dead. Thank you both for your help and for being so patient with me. I've also been using the experimental randomization option of "change all appearances". When I try to just get the Romfs with GodMode9 I get an error. Will be back with the results.Īs a side note, when I extract the game I have to do it as a CIA, and then extract the romfs from there. I'm going to try redumping, extracting, and randomizing now. No DLC installed or anything of that nature, just Conquest. If you're talking game version, it's the most recent. The game just seems to hate when Charlotte is supposed to be on-screen or used instead of Felicia. ![]() Though once the chapter was over, I still got Felicia instead of Charlotte, as she was the one present in the chapter. However, Shura/Xander carried me through as he was able to use Siegfried. I made sure to delete every 006 file in the romfs. When I did this, the characters were still reclassed oddly enough. ![]()
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