![]() ![]() When the Sony PlayStation launched in 1994, it made a dent in the Super Nintendo and Sega Saturn consoles, kicking off a new era of 3D graphics-capable machines. In the home console market, Nintendo was met with new competition from Sony, which entered the business after an infamously failed proposed partnership with Nintendo. ![]() Titles including “Wolfenstein 3D” and “Doom” by id Software became highly influential 3D first-person shooter games available through CD-ROM. 1990s: Gaming Goes 3DĪs computers became more accessible in the ’90s, so did many types of video games. Nintendo and rival Japanese company Sega found success after the downfall of American console manufacturers like Atari-and it would continue to dominate the home console market for years to come. “Super Mario Bros.,” a home console follow-up to Nintendo’s “Donkey Kong” and “Mario Bros.” arcade games, became a commercial and cultural force with its precise controls, memorable visuals, and catchy music. Nintendo began to lead the market with its Nintendo Entertainment System home console (known as the Famicom in Japan) in the middle of the decade. the Extra-Terrestrial” often cited for the company’s misfortunes and loss of consumer confidence.Ī toy company from Japan swooped in to help the industry rebound. While the arcade boom continued in the ’80s with titles like “Missile Command,” “Pac-Man,” and “Galaga,” home video gaming was becoming increasingly popular.Ītari struggled financially with its home consoles, with a botched Atari 2600 port of “Pac-Man” in 1982 and a poor adaptation of “E.T. “Pong” was one of the early commercially successful video games-other hits that followed in the ’70s arcade boom included Atari’s “Breakout” (co-designed by future Apple co-founder Steve Wozniak) and “Asteroids,” and the Japanese-developed “Space Invaders.” 1980s: Nintendo Revolution ![]() ![]() It was one of the first arcade video games housed in a dedicated coin-operated cabinet. Not long after viewing a demonstration in 1972, electrical engineer Nolan Bushnell, who had played “Spacewar!” as a student, co-founded Atari, which put out its own tennis game called “Pong.” In 1972, electronics company Magnavox sold the Magnavox Odyssey home console, which allowed owners to play simple games on their television sets for the first time.Ī popular game that users could play on the Odyssey was a table tennis game. In the following decade, arcade machines and home video game consoles emerged, forever changing American culture and consumerism. “Spacewar!” became a phenomenon on the MIT campus and soon spread to other universities with computer science programs.Īlthough it wasn’t a commercial product, many consider “Spacewar!” the first accessible and widely played video game. Inspired by sci-fi fiction and the real-life Space Race in 1961, Russell and his friends created “Spacewar!,” a competitive experience that pitted two user-controlled spaceships against each other. One can pinpoint the origins of video gaming to the Massachusetts Institute of Technology, where Steve Russell and a team of fellow students set out to create a program for the university’s new PDP-1 computer. To track the history of video games, Gamesville dove into the research labs and dusty arcades where games like “Spacewar!” and “Pac-Man” got their start to piece together the history of gaming-and how technology continues to advance the medium today. ![]()
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